![]() This idea resulting from our brainstorming was quickly adopted. Our main constraint was to do the game in 8 to 10 months, with 10 to 12 people : the rest of the team, around 4 to 5 people, being on the pre-production (script / new techno…) of LBA2. Then we were cool about on the number of weapons available (laughs)! We wanted to make a pushy action game in which we could use as many weapons as possible, hence the idea of going through eras from prehistoric times to the present day and even into the wars of the future. The Game Time Commando™ game allowed the player to travel through the ages And of course, we needed a cool idea that could kicks us off! Time Commando used a lot of technology from Little Big Adventure, despite their lack of resemblance. The reason was simple: we weren't working with casual workers, but with permanent employees, who had to be kept in business through intermediate projects using the technology we had made. The alternation between LBA, Time Commando and LBA2 was organized for this. It was necessary to maintain a continuous economic activity between the projects, and therefore, to release games. But in the meantime, you've also released Time Commando (1996)!ĭidier Chanfray: Indeed. : After the success of LBA 1, Little Big Adventure 2 was released in 1997, 3 years after the first episode. Switching to real-time environments, increased team and budget, new technological and playful ambitions: Adeline and Twinsen continue their ascent to aim for the stars! Second part of the interview with Didier Chanfray, which will focus on the period 1994-1997 and the transition leading to a whole new major project: Little Big Adventure 2. INTERVIEW WITH DIDIER CHANFRAY, PART 2 : LITTLE BIG ADVENTURE 2 AND NO CLICHEĭidier Chanfray, designer of Twinsen and owner of the LBA’s licence. Interview with Didier Chanfray - Part 2 : LBA 2 TWINSEN'S LITTLE BIG ADVENTURE is a trademark of S.A.Se connecter pour vérifier ses messages privés (Disclaimer: this game contains cartoon violence) Use a variety of unique items and weapons like the Magic Ball, Protopack and Meca Penguin.Sneak, run, jump and fight your way through danger.Travel from island to island to discover new places and meet strange characters.Solve mysteries and puzzles to uncover FunFrock’s wicked plans.Learn about your ancestors and gain magical powers.Join the Rebellion against the evil dictator FunFrock and his Clone army.Twinsen needs to escape to stop FunFrock, uncover his magical ancestry, protect the planet's secrets and meet his destiny. FunFrock forbids everyone to even talk about Sendell’s Legend, so he locks Twinsen up in an asylum. Twinsen is been having strange dreams in which the planet is about to be destroyed! The Legend says that only the Heir of Sendell, Twinsun’s beloved Goddess, can prevent this from happening.ĭr. FunFrock uses cloning technology and teleportation to control the planet and its population. You play as Twinsen, a young Quetch living on Citadel Island on a planet that orbits between two suns: Twinsun. Originally released in 1994 as Little Big Adventure or Relentless: Twinsen’s Adventure, Twinsen’s Little Big Adventure Classic is an action-adventure game that became an instant classic on PC and PlayStation. ![]() Setting to turn getting hit by walls on/off.Controller support and input remapping: play the game with the controller of your choice and remap the input to your liking.New Game+ Mode: start the story with end-game items like the Magic Sabre, Protopack and Magic Level 3.To celebrate the 25th anniversary of Twinsen’s Little Big Adventure 2 Classic we’ve made some welcome updates to the first game as well!
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